Wednesday, January 22, 2014

Wonder Warthog, part 12 - new head

(I'm redesigning, modeling, and rigging Gilbert Shelton's classic cartoon character, "Wonder Wart-Hog.")

NEW head
I did a little research of software and anatomy, and decided to re-engineer the warthog's head.
Some of the topology was improved for more anatomical realism and better deformations (ie, the ease of assuming various facial expressions).
The eyes were raised about a half inch.
I switched to more appropriate rendering software.
Alternate hair software has been employed.

OLD head
Above is the old head, which I last worked on over a year ago.
Geometrically, they are basically the same head, but a few tweaks and some new software resulted in a substantially different look.
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